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House of the dead overkill wii
House of the dead overkill wii









house of the dead overkill wii

Money Shot being a simple game of accuracy with moving targets, Victim Support tasks you with the protection of civilians and finally Stayin' Alive just throws wave after wave of Mutants at the screen until you die or the timer runs out. The usual two player affair is available in both story mode and Director's Cut, but there are three mini games which are also available for up to four players, "Money Shot II", "Victim Support" and "Stayin' Alive".

house of the dead overkill wii

I was left with that horrible taste of "Is that it?" in my mouth after every level with its only saving grace of another dose of ham acting and barrage of profanities from the lovable characters. It's quite the letdown after surviving 20 to 30 minutes of mutant slaughter to face a foe which is swiftly dispatched with consummate ease by simply shooting the circled "weak spot" at the appropriate moment. However, the ends of level bosses are terribly lacklustre and provide little challenge whatsoever. The House of the Dead: Overkill shines as one of the best-looking games on the Wii thanks to its frequent and expert use of. Just unleashing the dogs of war into a wave of mutants certainly beats trying to be accurate in my book. PROTIP: To defeat the boss, shoot at it in the red circle until it dies. Though with that being said, I did personally find the assault rifle quite gratifying when I was past caring about a high score. Even at range these weapons devastate the mutants, they are also quite adapt at building up your combo meter to score extra points. While there are a handful of weapons available, the only ones with any real purpose is the shotgun, or the even more devastating automatic shotgun. Each weapon is customisable in five areas, Damage, Rate of Fire, Reload Speed, Recoil, and Capacity. While playing you have the ability to switch between two weapons, once you have purchased a second at the gun shop. The gameplay itself is very simplistic meaning you can literally just pick up and play, the only problem being trying to put the controller back down. I did encounter a couple of moments of slowdown when facing multiple enemies and at one particular section of the game I was forced to restart the Wii due to having no enemies spawn, becoming frozen at a section requiring kills to progress. Graphically, the game is nothing to sing home about, while being functional and covered in a film grain effect to keep it within the grindhouse theme.











House of the dead overkill wii